home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
FishMarket 1.0
/
FishMarket v1.0.iso
/
fishies
/
001-025
/
disk_024
/
conquest
/
conqin.c
< prev
next >
Wrap
C/C++ Source or Header
|
1992-05-06
|
12KB
|
349 lines
#define new(x) x=(tplanet *)malloc(sizeof(tplanet))
#include <stdio.h>
#include "defs.h"
#include "structs.h"
#include "vars.h"
conv_bcd( nibble, byte)
int nibble;
char byte;
{
if (nibble == 1) return( byte & 0x0f);
return( ( byte >> 4) & 0x0f);
}
assign_planets(Ustar0, starnum)
tstar *Ustar0;
int starnum;
{
int i1, nplanets;
tplanet *pplanet;
tstar ustar;
ustar = *Ustar0;
nplanets=rnd(4)-2;
if (nplanets < 0) nplanets = 1;
if ( nplanets==0 )
ustar.first_planet = nil;
else {
new(pplanet);
ustar.first_planet=pplanet;
for ( i1=1 ; i1<=nplanets; i1++ ) {
pplanet->number= rnd(2) + (2*i1) - 2;
if ( rnd(4)>2 ) pplanet->capacity = 10 * (rnd(4) + 2);
else pplanet->capacity = 5 * rnd(3);
pplanet->psee_capacity = pplanet->capacity;
pplanet->team=none;
pplanet->inhabitants=0;
pplanet->iu=0;
pplanet->mb=0;
pplanet->amb=0;
pplanet->conquered = false;
pplanet->under_attack = false;
pplanet->esee_team = none;
pplanet->esee_def = 1;
pplanet->pstar=starnum;
if ( i1 == nplanets )
pplanet->next=nil;
else {
new(pplanet->next);
pplanet=pplanet->next;
}
}
};
*Ustar0 = ustar;
}
initconst()
{
double sqrt();
int i3, i1,i2,x,y,temp;
tteam team;
char tt;
long date[3];
setnbf(stdin);
printf("\n* Welcome to CONQUEST! *\n\n");
printf("Amiga version 1.0\n");
printf("Hit return to continue\n");
get_char(&i1);
terminal_type = vt52;
printf("\33<");
DateStamp(date);
srand48(date[0] ^ date[1] ^ date[2]);
saved_game = false;
/*init the board*/
for ( i1=1 ; i1<=bdsize; i1++ ) {
for ( i2=1 ; i2<=bdsize; i2++ ) {
board[i1][i2].enemy=' ';
board[i1][i2].tf= ' ';
board[i1][i2].star='.';
}
};
/*init stars*/
for ( i1= 1 ; i1<=nstars; i1++ ) {
enemy_arrivals[i1]=false;
en_departures[i1]=false;
for ( i2=1; i2<=i1;i2++) i3=rnd(64);
player_arrivals[i1]=false;
do {
x=rnd(bdsize);
y=rnd(bdsize);
}
while (board[x][y].star != '.');
stars[i1].x=x;
stars[i1].y=y;
for(i2=1; i2<=i1; i2++) {
if(i1==i2) r2nge[i1][i2] = 0;
else {
temp =(((x-stars[i2].x)*(x-stars[i2].x))+
((y-stars[i2].y)*(y-stars[i2].y)));
r2nge[i1][i2] = 23;
for(i3=1; i3<22; i3++)
if(temp < i3*i3) {
r2nge[i1][i2] = i3;
break;
}
r2nge[i2][i1]=r2nge[i1][i2];
}
}
for ( team = ENEMY ; team<=player; team++ ) {
tf_stars[i1][team]=0;
col_stars[i1][team] = 0;
};
board[x][y].star = 'A'+i1-1;
board[x][y].enemy = '?';
stars[i1].visit[player]=false;
stars[i1].visit[ENEMY]=false;
assign_planets(&stars[i1],i1);
};
/*initialize research costs*/
ran_req[5]=0;
ran_req[6]=20;
ran_req[7]=40;
ran_req[8]=70;
ran_req[9]=100;
ran_req[10]=150;
ran_req[11]= 200;
ran_req[12]=300;
ran_req[13]=400;
ran_req[14]=600;
ran_req[15] = 900;
vel_req[2]=40;
vel_req[3]=60;
vel_req[4]=80;
vel_req[5]= 120;
vel_req[6]=150;
vel_req[7]=200;
vel_req[8]=250;
vel_req[9]=300;
vel_req[10]=400;
vel_req[11]=500;
vel_req[12]=600;
weap_req[3]=0;
weap_req[4]=50;
weap_req[5]=70;
weap_req[6]=90;
weap_req[7]=120;
weap_req[8]=150;
weap_req[9]=250;
weap_req[10]=350;
/*initialize task forces*/
tf[ENEMY][1].x = 1;
tf[ENEMY][1].y = 1;
for ( team = ENEMY ; team<=player; team++ ) {
for ( i1= 1 ; i1<=26; i1++ ) {
tf[team][i1].dest = 0;
tf[team][i1].blasting = false;
tf[team][i1].withdrew = false;
tf[team][i1].s = 0;
tf[team][i1].t = 0;
tf[team][i1].c = 0;
tf[team][i1].b = 0;
tf[team][i1].dest = 0;
tf[team][i1].eta = 0;
};
tf[team][1].t = initunit;
vel[team] = initvel;
range[team] = initrange;
weapons[team] = initweap;
weap_working[team] = 0;
vel_working[team] = 0;
ran_working[team] = 0;
};
range[ENEMY] = initrange + 2;
growth_rate[player]=0.3;
growth_rate[ENEMY]= 0.5;
switch (rnd(3)) {
case 1: weapons[ENEMY] = rnd(4) + 2;
break;
case 2: vel[ENEMY] = rnd(3);
break;
case 3: growth_rate[ENEMY] = (float)(rnd(4) + 3) / 10.0;
break;
};
game_over=false;
turn=1;
production_year = 1;
printmap();
point(33,20);
printf("*Initialization*");
init_player();
}
init_player()
{
char str, key;
int star_number;
int balance,cost,amt,ind;
char iline[81];
do {
point(1,18);
printf("start at star?\n ");
get_char(&str);
point(1,19);
star_number= str-'A'+1;
}
while (star_number < 1 || star_number > nstars);
tf[player][1].x=stars[star_number].x;
tf[player][1].y=stars[star_number].y;
tf_stars[star_number][player]=1;
tf[player][1].dest = star_number;
point(1,20);
printf("choose your initial fleet.");
point(1,21);
printf("you have %d transports", initunit);
point(1,22);
printf(" && %d units to spend", initmoney);
point(1,23);
printf("on ships or research.");
balance= initmoney;
do {
point(1,19);
pr3nt_tf(1);
point(1,18);
printf("%3d? ", balance);
point(6,18);
get_line(iline,&ind,false);
do {
get_token(iline,&ind,&amt,&key);
switch ( key ) {
case 'C':
cost= amt*c_cost;
if ( cost <= balance ) {
tf[player][1].c=tf[player][1].c+amt;
}
break;
case 'S':
cost= amt*s_cost;
if ( cost <= balance ) {
tf[player][1].s=tf[player][1].s+amt;
};
break;
case 'B':
cost= amt*b_cost;
if ( cost <= balance ) {
tf[player][1].b=tf[player][1].b+amt;
};
break;
case 'H':
help(0);
cost = 0;
break;
case 'W':
case 'V':
case 'R':
cost= amt;
if ( cost <= balance )
research(player,key,amt);
break;
case ' ':
cost=0;
break;
case '>':
point(1,18);
printf(">? ");
point(3,18);
cost=0;
get_char(&key);
switch ( key ) {
case 'M':
printmap();
break;
case 'R':
ressum();
break;
default:
error_message();
printf(" !Only M,R during initialize");
}; /*!= switch (*/
break;
default:
error_message();
printf( " !Illegal field %c",key);
}; /*switch (*/
if ( cost <= balance )
balance = balance - cost;
else {
error_message();
printf(" !can't afford %c",key);
};
}
while (key != ' ');
}
while (balance >0);
stars[star_number].visit[player]=true;
board[stars[star_number].x][stars[star_number].y].tf = 'a';
board[stars[star_number].x][stars[star_number].y].enemy=' ';
on_board(stars[star_number].x,stars[star_number].y);
point(33,20);
}
initmach()
{
int res_amt, maxx, start_star, starnum, count;
float slist[nstars+1];
en_research = 'V';
tf[ENEMY][1].c = 1;
tf[ENEMY][1].s = 2;
res_amt = 2;
research(ENEMY, en_research, res_amt);
maxx = 0;
start_star = 0;
for (starnum = 1; starnum <= nstars; starnum++) {
get_stars(starnum, slist, &count);
count += rnd(5);
if (count > maxx) {
maxx = count;
start_star = starnum;
}
}
tf[ENEMY][1].dest = start_star;
tf[ENEMY][1].x = stars[start_star].x;
tf[ENEMY][1].y = stars[start_star].y;
stars[start_star].visit[ENEMY] = true;
tf_stars[start_star][ENEMY] = 1;
point(50,1);
pr5nt_star(tf[player][1].dest);
clear_field();
if (start_star == tf[player][1].dest) {
cle3r_left();
battle();
}
}